The Last of Us Part 2 Remastered Title Update 1.4 Released

Recently, Nixxes released the latest Title Update for The Last of Us Part II Remastered, bringing with it significant changes and optimisations for both Nvidia and AMD users. The update also includes numerous bug fixes for the game.
Main Changes
This update, Patch 1.4, significantly enhances graphics performance for both NVIDIA and AMD users in The Last of Us Part II Remastered. NVIDIA RTX GPU owners can now utilise DLSS 3.5’s new Transformer model for improved upscaling and visual quality, and RTX 50 series GPU users can enable Multi-Frame Generation directly in-game. For AMD users, the update resolves critical issues with FSR Frame Generation, specifically fixing problems with frame creation and ghosting, leading to better performance and visuals.
That’s not all if you by some chance are a user of an Intel GPU, there is also a treat for you too with there being changes to Intel XeSS upscaling, updating it to version 2.0.1. So you can now expect to have better image quality and performance with it.
Bug Fixes
Other than the improvements to the GPU’s performance, patch 1.4 introduces a series of bug fixes primarily focused on enhancing the game’s visual fidelity and overall stability. Visual improvements address issues such as a missing material on a Seattle Downtown window that appeared walkable, inconsistent image quality on mirrors in The Farm, and an annoying flickering of hair, trees, and snow when Depth of Field was active. Additionally, a camera clipping bug in the Seraphites section, which allowed players to see unintended areas, has been resolved.
Beyond visual corrections, the patch also brings significant performance and stability enhancements. Texture loading has been improved, especially after players interact with objects, leading to faster and smoother rendering. Furthermore, general stability improvements have been implemented to reduce game crashes and improve overall performance on PC, although specific details regarding these changes were not provided.
The Last of Us Part 2 Remastered Patch 1.4 Release Notes
- Integrated NVIDIA DLSS 4 with Transformer model for upscaling and Multi Frame Generation for supported GPUs.
- Added menu option to toggle between Legacy and Transformer models for NVIDIA DLSS upscaling.
- Added Max Generated Frames menu option to control the number of generated frames when using Multi Frame Generation on NVIDIA RTX 50-series GPUs.
- Resolved a bug that caused severe ghosting when using FSR Frame Generation.
- Addressed an issue where AMD FSR Frame Generation did not generate new frames.
- Updated Intel XeSS upscaling to version 2.0.1.
- Addressed an issue where DualSense rumble did not function when connected wirelessly via Bluetooth.
- Resolved a bug that caused flickering in hair, trees and snow when Depth of Field was enabled.
- Fixed a bug where tutorials involving the weapon cross would not show a ‘hold middle mouse button’ prompt.
- Addressed a bug related to a missing material, that made a window in Seattle Downtown seem traversable.
- Resolved a bug that caused different mirrors in The Farm to have different image quality.
- Moved the option to toggle between Default and Reduced Gore from Combat Accessibility to the Graphics Menu.
- Fixed a bug that made it appear as though Ellie had a knife on her back during The Chalet when certain skins were equipped.
- Resolved a bug that caused the camera to clip through a building in The Seraphites, allowing players to see out of bounds.
- Fixed bugs related to texture loading following interactions at certain locations.
- Various localization text related updates and corrections.
- Various bug fixes related to ultrawide cinematics.
- Various accessibility bug fixes.
- Stability improvements.